﻿function Wave1(game) {
	this.waveCenter = game.map.getCenter().transform(-0.02, -0.02);
	this.weightBlue = 1.0; //Float between 0 - 1
    this.weightGreen = 1.0;
    this.weightTeal = 2.0;
    this.init(1, game);
}
Wave1.inheritsFrom(Wave);

//Static properties
Wave1.numZombies = 5;
Wave1.numWasps = 15;
Wave1.numDemons = 0;
Wave1.maxRangeFromCenter = .01;
Wave1.launchSpeed = 8; //Smaller is faster